Mwo ecm mechs. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. Mwo ecm mechs

 
 When your ecm mech is close enough to the targeted enemy mech, you can see a red staticMwo ecm mechs  The Clans have ripped a page from the

This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. They trade speed and maneuverability for firepower and armor. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. Jump to content. Only IS has access to the Stealth Armor. Posted 14 December 2020 - 10:11 PM. technically, and judging by hero raven lore, it should be unavailable outside those sectors save a single hero mech raven chassis picked up by the fedsun forces. tons) are very versatile, the workhorses of most armies. Once they reach the front line however, these monsters use their awesome weaponry to. 514 posts Posted 07 December 2012 - 09:24 AM. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. Slow and ponderous, Assaults rely on their teammates to protect them from the attacks of smaller Light and Medium 'Mechs while they get into position. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. Third, ECM should only protect you. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. Using the Cyclops doesn't make much sense imo, as it already lacks. 55 tonner that can mount 2 MRM30s with jumps and ECM. I'm very excited about Legendary mechs How about this for Legendary mechs: 0) Quarks/balancing as usual. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. They trade speed and maneuverability for firepower and armor. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. Otherwise remains the same. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. Even for those who. The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). Sensor range will do the following: 1) Boosts sensor range 25% from 800m to 1000m (So, yes, you'll be able to lock missiles farther out, because you'll SEE things farther out) If you wanna be "super cool" with your missiles, load up a BAP, too. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. I am a huge fan of the Assassin, but it does play like a light mech. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. Sensor Module: +15% detection. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. Enemy can lock you below 800m without any sensor range skill. Plus, ECM. Question First mechs to buy Thread in 'MechWarrior Online' started by CarloArmato, May 5, 2021. It is very mobile mech. streak-6 boats. DFA - Death From Above; A form of attack whereby one 'Mech uses. One heat sink if you feel the ammo doesnt run out. Description. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Enemy ECM should be a large red hued circle on your radar. Griffin-2N is a good ECM medium. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. Highlander. If a mech with ECM is hit with a Narc beacon its ECM is disabled for the duration of the Narc effect. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot thru caustic fog, snow storm or behind trees. in lore. Also. Ecm Mech For New Player? Started by ZO1, Sep 25 2019 10:19 AM Prev; Page 2 of 2 ; 1; 2; You cannot reply to this topic; Go to first unread post; 34 replies to this topic #21 Void Angel. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Ecm mechs can't get a decent weapon loadout. - It'd cost 750K to add an additional AMS/ECM hardpont Edited by technopredator, 28 March 2022. 14 August 2013 - 06:47 PM. Selecting a 'Mech with the proper hardpoint configuration. Meh, trip-light PPCs are better than an ER. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. LRM 90 Nova Cat. The best way to support somebody is to kill the enemy who is shooting at them. medium. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. Assassins dominate all other mechs at 40 tons. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. I can either use ferro armour, which means more protection plus a half tone of extra equipment space. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. Preferably one that doesn't suck balls and move like a freight train. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. A scouting mech is generally one with some decent speed and maneuverability. Dakka, dakka, dakka. Standard should be 10 seconds. You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. This means any mech that fall under 25% your maximum sensor range will be detected. The best support mech in MWO is the one that you can rely on to support you. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. It works the same way as an ECM in counter mode. This is especially apparent in CW, where ECM Heavy is basically non-existent in IS drops. 2,021 posts Location Germantown, MD; Posted 08 March 2015 - 11:31 AM. Now, there is very few rushing and players are playing much more tactically, concealing. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. ECM / MRM / Light PPCs for middle range combat. Other BAP features gets overridden by the active ECM. pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. Hero Locust and Hero Shadow Hawk on Reddit. Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor) Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. Justa, You are probably right. Started by KuruptU4Fun, Dec 18 2012 09:48 PM Prev;. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. Versatile medium mech with decent tankiness. cashed in on with economics to the draconis combine. If PPC's jam out ECM, PPC's also jam out Beagle. If PPC's jam out ECM, PPC's also jam out Beagle. Bap has about 150m depending on the mech's. Lrm 40 and under is just lol. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. The reason is simple. ECM is not really that useful quite frankly. Thats why it feel like theres no radar right now. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. ECM is great for being less targeted, so you can shoot more. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. Black Lanner is reasonably fast, MASC, ECM. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. Raven or Cicada. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. CarloArmato, Jul 27, 2021. Preferably one that I can make look like a bigger version of the mech above. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. You cannot reply to this topic; Go to first unread post; 14 replies to this topic. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. To use the Active Probe is simple; simply have it. . First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. Adv. 4 Streak-6 (min. You could also run 2 HLLs and 4 ERMeds on a nova. Yeah, gauss weapons or LB-X AC's work best with stealth. As all proper lights these are pretty hard to play. Evvo Jun 12, 2022. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. Its more of the mobile/supportive peaker. I respectfully disagree on putting new players in a forgiving Mech, e. 86%. Some mechs like the Ravens, DDC and Cicada have two tech hardpoints points so that they can equip both ECM or BAP. King Crab KGC. 19%] - View) Percentage of vote. Using stealth mech disabling the ability to counter and the use of ecm altogether. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Member. there will be a real need for more BAP on mechs. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. ECM is meant to slow down locks. Not sure what to go for in the ECM mech line up. Equipment Upgrades there are various upgrades that you can pay for (very expensive) to get better performance or space in your mech within MWO (and battletech). I you won't to use ECM for stealth, keep in disrupt mode AND stay more than 180 meters away from the. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). Now, it's not mountable on any of them. These famous pilots would often modify their 'Mechs from. A good old Hellbringer Laser Vomit build fits the bill very nicely. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). Mechwarrior Mousse, on 11 June 2014 - 02:16 AM, said: Radar deprivation won't help an ECM mech much more than the ECM does already at long range. fixed bug where toggling engine up/down caused clan xl to change to IS xl. Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. Ecm Mech. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. The New Ecm. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. CBT allows for LRMs and SSRMs to be fired at ECM equipped enemy mechs, without use of TAG, at any distance with unblocked LOS, or sharing targeting data using the C 3 network. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. fandom. Across all its variants it can perform any role you could envision for an assault mech. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. Yeah, driving assaults in MWO is not a good idea. slots will now turn red when over, as tonnage does. makes you appear cold in thermal vision. . I care not as to how one does game-play or skill, it makes no difference. Here comes one of the best Raven 3L builds. Never (16 votes [5. 14%]). Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. Flea 17 is one of the best lights in the game. But the problem is: its not addition, it usually has a price of some weapon mounts. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. Rage; 2,949. It require line of sight to detect enemy unit. In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. 84%] - View) Percentage of vote: 5. CS 2019 Top 8 Qualifier;Cicadas are junk. But just like. Light 'Mechs are those that weigh between 20 and 35 tons. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. I don't know if there is a "best" Mech for ECM, but there are decent choices. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. Power creep is rough in a F2P game. Especially on Mechs sub 50 tonnes where. Assault 'Mechs tons) are huge. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. ECM only (no skills) on your mech: Enemy range for you is reduced. The Cbill 3+ AMS alternatives are Pir-A (light), NVA-S (medium) or COR-7A (heavy, and u can fit even 4 AMS on it). Edited by El Bandito, 17 September 2014 - 08:45 PM. 15. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. MechWarrior Online. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). tons) are still versatile, but generally with bigger and heavier weapon payloads. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. Giving it to mechs with more energy slots is better and more balanced in my opinion. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. I also fit TAG if I have an energy hard point. You'd have to tweak the effective range to increase/decrease how much of a game changer it is. The disadvantage would be a greater diversity of mech builds that include ECM. NARC and PPC hits disable stealth armour. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. Something in the line of 8 tons and 8 slots. These light mechs are far too powerfull compared to other light mechs. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. 52%. The usable tonnage does take massive hit (only 33. ago. At the end of the round, all 'Mechs within the ECM bubble get their stealth charge back. This includes the paperdoll info. Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. . I'll take a superchicken all day over a faster firing, slower, un-ECM'd mech. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. Theory is really nice on paper. Fox - ECM, 3 AMS, lazors -Fafnir 5- ECM + Stealth, 4 AC5 + 3 ML (yes, this stupid thing works really well). why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. The only "downside" is the reduced space but honestly I hardly even notice it. . The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. If you're escorting light 'mechs, you're the heavy hitter. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. From article: I also asked Inoye of Piranha is happy with the recent implementation of the ECM (electronic counter-measures) system to MWO, which a. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. Personally I would prefer fleas over locust. Edited by cSand, 08 March 2015 - 09:04 AM. My current statistically best medium is a 6 MPL Nova. We definitely need more ECM ‘Mech's in Faction Play. A clan equivalent of the Cicada would be interesting. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. Then it needs to be hit by lockable friendly missiles such as LRMs, ATMs, and/or streaks. - BAP will only counter 1 enemy ECM 'Mech within its range - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. You don't even need Double Heatsinks for it. You are under a. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. Another great mech with lots of possible loadouts. I always put BAP on the rare LRM boat I run unless I desperately need the tonnage. That being said there are tons of good light 'Mechs. King Crab KGC-000. This works ridiculously well against static targets, think turrets. 514. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. No longer counters ECM. 0 28 JAN 2020 / PATCH FEEDBACK ARCHIVE; 1. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. Viper VPR-F with lots of machine guns + JJ ! 3. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. What you SHOULD do to ECM, is make it delay the appearance of the dorito. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. . Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. Both of those increase sensor range by 25%, and target information gathering speed by 25%. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. Please dont give ecm to mechs with 2 or more rocket slots. IS. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. Edited by. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. BAP can also detect ANY mech within 120m regardless of its stealth bonus. Timberwolf (TBR-S) laservomit is a joy to play and very effective. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. Mechs able to use stealth armor which have tonage and hardpoints for at least 2 of missiles, PPC and Gauss Phoenix Hawk PHX-B, Enforcer Ghillie (Hero Mech) Griffin GRF-2N Archer Tempest (Hero Mech) Cataphract CFT-0XP Stalker STK-3FB Cyclops CP-11-P. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. Any thoughts? Back to top #2 Carrioncrows. 3) Other symbols Target This enemy mech is marked by TAG from a team member. There's also the c/bap and tc mk 1-7 computers to worry about. The game is turning into Ecm counter/ disrupt mechs. Thunderbolt. cfg to copy in your install directory. TaintedLuck Jan 10, 2017 @ 8:33pm. Many of the most famous and popular designs are heavy 'Mechs. list of ecm mechs? started by xeven, apr 13 2013. ECM in counter mode can disable one ECM device within 180m. Before ECM, MWO is all about rush tactics and LRMs. When stealth is activated the mechs ECM *cannot be countered by Active Probe or ECM-Counter mode*. Guess PGI needed to keep the lights on. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. 29 Oct 2023. Visit [ mechs ] to explore the. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. I think all the ECM mechs have their strengths/weakness. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. 0:00 / 1:13:33. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. This is your only option if you want ECM. They cannot fire LRMs at an ECM equipped target (edit: without any semblance of accuracy. The hero Quickdraw is possible the best MRM mech, it has crazy quirks. In Battletech a "support mech" is a long-range weapons platform. Jetplanes are intercepted by interplanetary missiles with speed at 6x times faster than the jetplane. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. That has missiles and lasers, which might make it better at being an IS ECM mech. counter = none This would make a huge difference in playing with ecm. None of the mechs have jump jets. In most roles the Annihilator will. Like any other mech, it must use a visual means of camouflage by hiding from plain sight. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. BAP/ASM/ECM/NSS BAP: +15% detection. Quite the support mech but not an agile flanker like the others. cfg and tuning. ECM Disrupt stops enemy mechs from getting the little red dorito over you. Member. MWO: Even if ECM didn't come out, Streaks should have been nerfed with this patch anyway. de] with Medpulse. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. The LCT-PB "Pirate's Bane" is a Hero Mech. Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. clicking armor arrows now selects the text input to better indicate that armor can be typed in. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. Hellbringer's the top heavy ECM mech if you ask me. Mechs able to use stealth armor which have tonage and. It doesn't actually reduce sensor ranges. The PPC can be replaced for a Large Pulse. I have had a lot of trouble getting my Archer-5W to work. 1b ) For the Clan side, you can also choose one (1) bigger ballistic weapon, and a battery of medium or even ER-SML lasers. Two heavie. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. what they said hellbringer is the best ECM capable. However the latest edit is from before the change. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. tons) are still versatile, but generally with bigger and heavier weapon payloads. Jump jets (JJ) are classified as Equipment in MWO. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. with fats enough locks youc an also poke, lock, volley and disappear. Angel Suit ECM is another story. I prefer mine to have 140+ speeds and jets and ECM, though none of these are really hard necessities depending on play style. . If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. . Giving it to mechs with more energy slots is better and more balanced in my opinion. Warhammers are like 70ton Annihilators. two emptied . MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. 5 heat/s while active. Member.